Allplayerswillreceive1000aslongastheyhavedealtdamagetothedragon.(Changeto:Playerswillreceivemoneybasedontheamount/percentageofdamagetheyhavedealttothedragon.)</p>
Dragonbreathcanbesoldto/shopat400perbottle.(Thepriceisnothigh,sinceonedragonneedsfourcrystalswhichneed4ghasttears.Ghaststearsareveryhardtogetwithout/fly.Theaveragepriceforaghasttearisaround100k.)</p>
*Addanoptiontotradeadragoneggforacreeperspawner(Note:gunpowdercan’tbesoldto/shop.Also,theplotmoblimitstillappliessoitwon’tspawnanythingiftherearetoomanymobsonaplot.)Thiscanencouragedragonfightsandbringmorefireworkstothecommunity.</p>
New/dragontopshowsplayerswhohavefoughtthehighestnumberofdragons/dealtthehighestamountofdamagetodragons/spawnedthehighestnumberofdragons.</p>
Addarmorstandpedestalsdisplayingtopplayersindragonstats.</p>
BetterEconomy</p>
Oneoftheissuesseason7andseason6hadwasthatthereweren’tenoughwaystospendmoney.Addingmorewaystospendmoneywillimprovetheeconomyinseason8.</p>
PurchasablePlotLimitsandCustomizations</p>
Purchasableplotbiomechange10keachtime(It’srarelyusedsoitshouldchargemore.)</p>
Purchasableplotnamechange(10kfirsttime,20ksecondtime,40kthirdtime,etc.),soplayerscanworkfortheplotnametheywant,insteadoftryingtowinacompetitionofclaimingnamesasearlyaspossible.</p>
Purchasableplotbeaconlimit:10kfor1beacon,20kfor2beacons,40kfor3beacons,80kfor4beacons,etc.</p>
Purchasableplotheadslimit:20kforevery5heads.</p>
Purchasableplotholoskullslimit:20kforeachholoskull.</p>
Purchasablechestshoplimit:1000forevery5buying/sellingsigns.</p>
Purchasablemoblimit:10kforfirst5mobs,20kforthenext5,40kforthenext5,etc.Upto25mobsperplot.</p>
PurchasableSpawnEggs(NOTE:Mobscan‘tbebredonplots)</p>
Addpurchasablemobspawneggsto/shop.Theyprovidenicewaystogetpetsonplots.Priceshouldbe100keachminimumsoplotpetsremainrelativelyrareandspecial.Petsshouldtaketimeandefforttoget.Thereshouldalsobealimitonhowmanyspawneggsaplayercanbuyintotal,maybe10.</p>
PurchasableAdvertisingSlots</p>
Addanewpageof/shopshowingplayerownedshops.Theseslotscanberentedatanhourlycostof50perhour.</p>
ItemsPurchasablefrom/shop</p>
Addingpurchasableitemsto/shoptohelpandencourageoverworldexplorationandPvP.Thepriceofitemsshouldberelativelyhighsopeoplewilltrytoobtaintheminvanillawaysorthroughtradinginsteadofconsideringbuyingthemfrom/shopasthefirstorthebestoption.</p>
AddEnchantedGoldenApplesto/shopat20keach.</p>
Addfireworksto/shopat20kperstack</p>
Addenderpearlsto/shopat200each.</p>
1.8PvP</p>
TherehavebeenlotsofsuggestionsofchangingthePvPfrom1.12to1.8fromthecommunity.EventhosewhoPvPsalotduringthisseasondon’tseemtoenjoy1.12PvP.Someideasare:</p>
ChangingthePvPontheentireserverto1.8PvP(lagseemstobeaconcern)</p>
OR</p>
MakingthePvPArenasimilartothecurrent/duelarena,whichison1.8,andleavetheotherpartsoftheserverunchanged(butwiththeinventoryandarmorscarriedinsteadofthedefaultkits)</p>
AdjustedQuests</p>
Differentfrommoneywhichrequiresgrindingfarmsandsellingitems,questpointsreflectanotheraspectofthegameplay:persistence.Questtopsshouldbegivenmorerecognitionsoitencouragesmoreplayerstogetonanddoquestsonadailybasis.</p>
Addarmorstandpedestalsdisplayingtopplayersinquestpoints.</p>
Adjustingquestrewardsanddifficulties</p>
Dailyquestsshouldbeeasytodowithlessreward(1.5keachinsteadof2keach.1questpointeach).Somegoodoptionsare:</p>
Collectingasmallamount(10-50)ofitems(easytoobtain)ininventory</p>
Eatingasmallamountoffood(5-20)(easytoobtain)</p>
Placingdownatypeofblockforanumberoftimes(2-7)</p>
Harvestasmallamountofcrops(50-100)</p>
Weeklyquestsshouldbemoredifficultthandailyquestsbutarenotveryhardtodo(15keach,5questpointseach)</p>
Craftingacertainamount(45-150)ofitems</p>
Catchingacertainamount(45-150)offish</p>
Killingacertainamount(45-150)ofmobs</p>
Destroyingacertainnumber(200-700)ofblocks</p>