第八十一章(2 / 3)

运河岛 运河岛 6245 字 2024-02-27
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Allplayerswillreceive1000aslongastheyhavedealtdamagetothedragon.(Changeto:Playerswillreceivemoneybasedontheamount/percentageofdamagetheyhavedealttothedragon.)</p>

Dragonbreathcanbesoldto/shopat400perbottle.(Thepriceisnothigh,sinceonedragonneedsfourcrystalswhichneed4ghasttears.Ghaststearsareveryhardtogetwithout/fly.Theaveragepriceforaghasttearisaround100k.)</p>

*Addanoptiontotradeadragoneggforacreeperspawner(Note:gunpowdercan’tbesoldto/shop.Also,theplotmoblimitstillappliessoitwon’tspawnanythingiftherearetoomanymobsonaplot.)Thiscanencouragedragonfightsandbringmorefireworkstothecommunity.</p>

New/dragontopshowsplayerswhohavefoughtthehighestnumberofdragons/dealtthehighestamountofdamagetodragons/spawnedthehighestnumberofdragons.</p>

Addarmorstandpedestalsdisplayingtopplayersindragonstats.</p>

BetterEconomy</p>

Oneoftheissuesseason7andseason6hadwasthatthereweren’tenoughwaystospendmoney.Addingmorewaystospendmoneywillimprovetheeconomyinseason8.</p>

PurchasablePlotLimitsandCustomizations</p>

Purchasableplotbiomechange10keachtime(It’srarelyusedsoitshouldchargemore.)</p>

Purchasableplotnamechange(10kfirsttime,20ksecondtime,40kthirdtime,etc.),soplayerscanworkfortheplotnametheywant,insteadoftryingtowinacompetitionofclaimingnamesasearlyaspossible.</p>

Purchasableplotbeaconlimit:10kfor1beacon,20kfor2beacons,40kfor3beacons,80kfor4beacons,etc.</p>

Purchasableplotheadslimit:20kforevery5heads.</p>

Purchasableplotholoskullslimit:20kforeachholoskull.</p>

Purchasablechestshoplimit:1000forevery5buying/sellingsigns.</p>

Purchasablemoblimit:10kforfirst5mobs,20kforthenext5,40kforthenext5,etc.Upto25mobsperplot.</p>

PurchasableSpawnEggs(NOTE:Mobscan‘tbebredonplots)</p>

Addpurchasablemobspawneggsto/shop.Theyprovidenicewaystogetpetsonplots.Priceshouldbe100keachminimumsoplotpetsremainrelativelyrareandspecial.Petsshouldtaketimeandefforttoget.Thereshouldalsobealimitonhowmanyspawneggsaplayercanbuyintotal,maybe10.</p>

PurchasableAdvertisingSlots</p>

Addanewpageof/shopshowingplayerownedshops.Theseslotscanberentedatanhourlycostof50perhour.</p>

ItemsPurchasablefrom/shop</p>

Addingpurchasableitemsto/shoptohelpandencourageoverworldexplorationandPvP.Thepriceofitemsshouldberelativelyhighsopeoplewilltrytoobtaintheminvanillawaysorthroughtradinginsteadofconsideringbuyingthemfrom/shopasthefirstorthebestoption.</p>

AddEnchantedGoldenApplesto/shopat20keach.</p>

Addfireworksto/shopat20kperstack</p>

Addenderpearlsto/shopat200each.</p>

1.8PvP</p>

TherehavebeenlotsofsuggestionsofchangingthePvPfrom1.12to1.8fromthecommunity.EventhosewhoPvPsalotduringthisseasondon’tseemtoenjoy1.12PvP.Someideasare:</p>

ChangingthePvPontheentireserverto1.8PvP(lagseemstobeaconcern)</p>

OR</p>

MakingthePvPArenasimilartothecurrent/duelarena,whichison1.8,andleavetheotherpartsoftheserverunchanged(butwiththeinventoryandarmorscarriedinsteadofthedefaultkits)</p>

AdjustedQuests</p>

Differentfrommoneywhichrequiresgrindingfarmsandsellingitems,questpointsreflectanotheraspectofthegameplay:persistence.Questtopsshouldbegivenmorerecognitionsoitencouragesmoreplayerstogetonanddoquestsonadailybasis.</p>

Addarmorstandpedestalsdisplayingtopplayersinquestpoints.</p>

Adjustingquestrewardsanddifficulties</p>

Dailyquestsshouldbeeasytodowithlessreward(1.5keachinsteadof2keach.1questpointeach).Somegoodoptionsare:</p>

Collectingasmallamount(10-50)ofitems(easytoobtain)ininventory</p>

Eatingasmallamountoffood(5-20)(easytoobtain)</p>

Placingdownatypeofblockforanumberoftimes(2-7)</p>

Harvestasmallamountofcrops(50-100)</p>

Weeklyquestsshouldbemoredifficultthandailyquestsbutarenotveryhardtodo(15keach,5questpointseach)</p>

Craftingacertainamount(45-150)ofitems</p>

Catchingacertainamount(45-150)offish</p>

Killingacertainamount(45-150)ofmobs</p>

Destroyingacertainnumber(200-700)ofblocks</p>